The following are a list of images from a game I designed at TIS.
The game was developed as a means of educating new and existing employees of the client on the benefits of a co-operative and collaborative work ethic. A game world was created to emulate the work space of the employees, inclusive of team members along with which the player would work with to solve cases.
In order to bolster the concepts of positive vs negative behaviors within the work space, human and non-human non player characters were created. Each NPC was given it’s own behavior, which would alter based on how the player would interact with NPC. The game also featured various puzzles which the player could try to solve on their own and as part of a team.
The final outcome of the game would depend on the decisions which the player would make while attempting to accomplish both the moment to moment goals as well as solving the primary mystery.
Additionally, the copy writing for the plot and dialogues were done by myself. The overall game was developed by 5 stellar team members within a span of 4 months.